# Project-level configuration.
cmake_minimum_required(VERSION 3.10)
project(runner LANGUAGES CXX)

# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "intiface_central")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.nonpolynomial.intiface_central")

# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)

# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")

# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
  set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
  set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
  set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()

# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
  set(CMAKE_BUILD_TYPE "Debug" CACHE
    STRING "Flutter build mode" FORCE)
  set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
    "Debug" "Profile" "Release")
endif()

# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
  target_compile_features(${TARGET} PUBLIC cxx_std_14)
  target_compile_options(${TARGET} PRIVATE -Wall -Werror)
  target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
  target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()

# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})

# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)

add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")

# Define the application target. To change its name, change BINARY_NAME above,
# not the value here, or `flutter run` will no longer work.
#
# Any new source files that you add to the application should be added here.

# Auto-filter tray_manager from the generated plugin registrant.
# tray_manager requires libayatana-appindicator3 which is not reliably available
# across Linux desktop environments. This re-runs whenever flutter pub get
# regenerates the file.
set(FILTERED_REGISTRANT "${CMAKE_CURRENT_BINARY_DIR}/filtered_plugin_registrant.cc")
add_custom_command(
  OUTPUT "${FILTERED_REGISTRANT}"
  COMMAND grep -vi tray_manager
    "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
    > "${FILTERED_REGISTRANT}"
  DEPENDS "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
  COMMENT "Filtering tray_manager from plugin registrant for Linux build"
)

add_executable(${BINARY_NAME}
  "main.cc"
  "my_application.cc"
  "${FILTERED_REGISTRANT}"
)

# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})

# The filtered registrant lives in the build dir but #includes
# "generated_plugin_registrant.h" from the flutter managed dir.
target_include_directories(${BINARY_NAME} PRIVATE "${FLUTTER_MANAGED_DIR}")

# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)

# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)

# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
  PROPERTIES
  RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)

# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
#
# --- tray_manager exclusion (Linux) ---
# tray_manager requires libayatana-appindicator3 which is not reliably available
# across Linux desktop environments. It is only used on Windows and macOS.
# We must filter it out BEFORE including generated_plugins.cmake, because that
# file's foreach loop immediately calls add_subdirectory() for each plugin,
# which triggers tray_manager's own CMakeLists.txt and its pkg_check_modules().
set(GENERATED_PLUGINS_CMAKE "${FLUTTER_MANAGED_DIR}/generated_plugins.cmake")
set(FILTERED_PLUGINS_CMAKE "${CMAKE_CURRENT_BINARY_DIR}/filtered_plugins.cmake")
execute_process(
  COMMAND grep -vi tray_manager "${GENERATED_PLUGINS_CMAKE}"
  OUTPUT_FILE "${FILTERED_PLUGINS_CMAKE}"
)
include("${FILTERED_PLUGINS_CMAKE}")

include(./rust.cmake)

# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
  set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()

# Start with a clean build bundle directory every time.
install(CODE "
  file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
  " COMPONENT Runtime)

set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")

install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
  COMPONENT Runtime)

install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
  COMPONENT Runtime)

install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
  COMPONENT Runtime)

foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
  install(FILES "${bundled_library}"
    DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
    COMPONENT Runtime)
endforeach(bundled_library)

# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
  file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
  " COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
  DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)

# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
  install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
    COMPONENT Runtime)
endif()
